using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;


namespace kattspel
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    class Kloss : Sprite
    {
        Random rand = new Random();
        Vector2 mStartingPosition = Vector2.Zero;
        const string KLOSS_ASSETNAME = "kloss";

  
        //const int START_POSITION_X = 400;
        //const int START_POSITION_Y = 500;

        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        

        public void LoadContent(ContentManager theContentManager)
        {
            Position = new Vector2(rand.Next(150, 600), rand.Next(150, 600));
            base.LoadContent(theContentManager, KLOSS_ASSETNAME);


        }




    }
}